中文参考译名:游戏发明的指南:如何发明和销售纸板游戏,纸牌游戏,角色扮演游戏,与之间的一切!
Author: Brian Tinsma
Publisher: Morgan James Publishing
Keywords: games, card, role, playing, everything, board, inventor, guidebook, invent, game
Number of Pages: 263
Published: 2008-11-01
List price: $16.95
ISBN-10: 1600374476
ISBN-13: 9781600374470

The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book th

中文参考译名:游戏书的第2卷:对个人电脑和视频游戏终极参考(系列游戏书)
Authors:Bendik Stang, Morten A. Osterholt, Erik Hoftun, Jo
Publisher: gameXplore N.A. Inc.
Keywords: games, book, series, video, ultimate, volume, reference
Number of Pages: 448
Published: 2007-10-28
List price: $24.95
ISBN-10: 8299737826
ISBN-13: 9788299737821

This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements;

中文参考译名:游戏书的第1卷:终极指南PC和视频游戏(系列游戏书)
Author: Bendik Stang
Publisher: gameXplore N.A. Inc.
Keywords: games, book, series, video, ultimate, volume, guide
Number of Pages: 448
Published: 2006-11-01
List price: $29.95
ISBN-10: 829973780X
ISBN-13: 9788299737807

A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological sp

中文参考译名:严肃游戏:游戏,教育,培训,并告知
Authors:David Michael, Sande Che,
Publisher: Course Technology PTR
Keywords: games, inform, train, educate, serious
Number of Pages: 352
Published: 2005-10-10
List price: $34.99
ISBN-10: 1592006221
ISBN-13: 9781592006229

Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more. "Serious Games: Games That Educate, Train, and Inform" teaches game developers how to tap into the rapidly expanding market of serious games. Explore the numerous possibilities that serious games represent such as the ability to teach military training in a non-lethal environment and the ability to convey a particular political viewpoint through a game’s storyline. You’ll get a detailed overview of all of the major markets for s

中文参考译名:奥运会北美印第安人卷。 2:游戏的技能
Author: Stewart Culi
Publisher: University of Nebraska Pre
Keywords: games, skill, vol, american, north, indians
Number of Pages: 465
Published: 1992-11-01
List price: $28.95
ISBN-10: 0803263562
ISBN-13: 9780803263567

Games figured prominently in the myths of North American Indian tribes, and also in their ceremonies for bringing rain and fertility and combating misfortune. In his classic study, originally published in 1907 as a report of the Bureau of American Ethnology, Stewart Culin divided the games played by Indian men and women into two general types. Volume 1 of this Bison Books edition takes up games of chance, involving guessing and throwing dice. Culin was able to show that the games of North American tribes were remarkably similar in method and purpose. He found that games using dice of various m

中文参考译名:现金游戏(如何赢在无极限扑克金钱游戏)卷。 1
Authors:Dan Harrington, Bill Robertie,
Publisher: Two Plus Two Publishing LLC
Keywords: games, vol, money, win, cash, limit
Number of Pages: 418
Published: 2008-03-14
List price: $34.95
ISBN-10: 1880685426
ISBN-13: 9781880685426

The first years of the poker boom were fueled by the interest in no-limit hold em tournaments. Recently, however, players have been gravitating to another, even more complex form of hold em no-limit cash games. In Harrington on Cash Games: Volume I, Dan Harrington teaches you the key concepts that drive deep-stack cash game play. You ll learn how to tailor your selection of starting hands to your stack size, how to recognize the increasing deception value of supposedly weaker hands as the stack sizes increase, and how to use the concept of pot commitment to your advantage as the size of the p

中文参考译名:体育游戏与活动6-12年级的工具包:超过250游戏放入您的体育教育计划新品种和挑战
Author: Ken Lumsde
Publisher: Parker Publishing Company
Keywords: games, challenge, physical, education, program, variety, new, activities, kit, grades, over
Number of Pages: 476
Published: 2000-12-01
List price: $29.95
ISBN-10: 0130410667
ISBN-13: 9780130410665

Packed with over 250 easy-to-use games and activities, this resource puts new interest, excitement, and challenge into the secondary P.E. program. Players of all abilities are helped to experience success, self-confidence, and enthusiasm in physical activity. Organized into 36 different sports.
  
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